Showing posts with label Mig-21. Show all posts
Showing posts with label Mig-21. Show all posts

21 November, 2018

DCS Sale

Just wanted you all to know that DCS is having a big sale on all their modules. Most are 50% but some are only 15% - 25% off. Personally, I just picked up the AV-8B for $35. Not bad considering it's normally $69.99.

Here's the list of modules and their current prices:

Mig-29: Originally: $14.99
              Now: $7.50

Yak-52: Originally: $39.99
              Now: $20.00

F/A-18C: Originally: $69.99
                 Now: $59.99

AV-8B: Originally: $69.99
             Now: $35.00

NS 430 L-39 and NS 430 Mi-8MTV: Originally: $5.99
                                                             Now: $3.00

NS 430 Stand Alone: Originally: $10.99
                                   Now: $5.50

WWII Asset Pack: Originally: $29.99
                               Now: $15.00

AJS-37: Originally: $59.99
              Now: $30.00

Spitfire: Originally: $49.99
              Now: $25.00

F-5E: Originally: $59.99
          Now: $30.00

SA342: Originally: $49.99
             Now: $42.49

M-2000C: Originally: $59.99
                  Now: $30.00

L-39: Originally: $59.99
          Now: $30.00

C-101: Originally: $59.99
            Now: $30.00

MiG-15bis: Originally: $49.99
                    Now: $25.00

T.1A: Originally: $39.99
          Now: $20.00

MiG-21bis: Originally: $49.99
                    Now: $25.00

Bf 109: Originally: $49.99
             Now: $25.00

F-86F: Originally: $49.99
            Now: $25.00

Fw 190: Originally: $49.99
              Now: $25.00

Mi-8MTV2: Originally: $49.99
                     Now: $25.00

UH-1H: Originally: $49.99
              Now: $25.00

A-10C: Originally: $59.99
             Now: $30.00

Flaming Cliffs 3: Originally: $49.99
                             Now: $25.00

Combined Arms: Originally: $39.99
                             Now: $20.00

P-51D: Originally: $39.99
             Now: $20.00

Black Shark 2: Originally: $49.99
                         Now: $25.00

Su-33: Originally: $14.99
            Now: $7.50

Su-27: Originally: $14.99
            Now: $7.50

F-15C: Originally: $14.99
             Now: $7.50

Su-25: Originally: $14.99
            Now: $7.50

A-10A: Originally: $14.99
             Now: $7.50

Of course the F-14 is still in it's pre-order discount of $69.99. It'll go up to $79.99 upon release.

Also, all of the terrain maps and campaigns are on sale for the same 15% - 50% off.

The 50% off sale only happens once a year towards the end of November. This year is starts now and goes until December 2nd. So if there's a plane, map, or campaign you've wanted but have been putting off now would be the time to grab it. If you don't then you'll have to wait until next year to pick it up at such a low cost.

05 August, 2018

DCS: Missing AIM-120 Loading Options - Fixed

I just tried out the Mig-21 and the F/A-18C and they are looking good. The Mig is back and the cockpit is looking nice ( just turn the brightness on the warning lights down and you can see the texts). But the big thing is with the F/A-18C.

That "Missing AIM-120 loading options - fixed" on the last update has two parts.

First: the AIM-120B can be loaded on ALL pylons now, not just the two fuselage and the two outer pylons. That's a nice update. You can also load 2 120B's on each wing pylon. So you can now get 10 AIM-120B's on your Hornet.

Second: the AIM-120C is already available on the plane. That's right, we were teased that it would be on the next big update. But, instead they put it in the Hotfix. A nice little surprise if I do say so myself. I just tried it out and downed a Mig-29 and a Su-25. My AI wingman didn't do anything but distract the Mig-29 but that's what he's there for.

So, go ahead. Load up DCS and yell "FOX THREE!!!!" at your computer while you put those pesky Mig and Su fighters in their place. Just don't wake up the neighbors.

Happy flying everyone.

04 August, 2018

DCS: SURPRISE!!!!!

About four days ago I posted an update saying that said Eagle Dynamics was going to release the Yak-52 this month. And here it is! Out of pure honesty I expected the traditional pre-order period and then the actual release, however, ED has forgone the pre-order and went straight to release. It's a nice little plane and, so far, the only prop driven plane that is not a tail dragger that you are able to fly in DCS.

Personally, I'm not one for aerobatics and trainers. So, you can bet I won't be adding this to my arsenal, but if you like to role-play in your games and want to start off as a fresh Russian pilot then go ahead. Or if you simply like prop driven aerobatics then take a look at it. It's $39.99 which is significantly lower in price compared to the Hornet.

That was the first surprise. The next surprise? With the Hotfix update that was just released we can, once again, fly our beloved Mig-21's and SA342's. I expected those to be fixed in next weeks full feature update but they pushed it through along with getting DCS ready for the Yak. This is a very welcome surprise and I'll be jumping in my Mig-21 in just a few minutes. (I love that plane).

There are a few other things that were updated with this Hotfix so here's the list:

DCS World
* 4th client will not explodes when appears on carrier deck.
* ME. Added option to select which CAT a client or player spawns on.

DCS F/A-18C Hornet
* Corrected AIM-120 HUD symbol.
* Added Rmin, Rne, and Rmax indications on radar display.
* Missing AIM-120 loading options - fixed.
* Corrected AIM-120 loadout mass and drag.
* Wings will be folded in the spawn on the carrier parking hot.

Campaigns
* Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
* Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.

I'm curious as to what the "Missing AIM-120 loading options - fixed" is. I'll be checking that out shortly also. I hope they fix the second wire on the Stennis soon. I keep catching that wire and being flung off the carrier because that wire warps backwards.

Well, enjoy the updates and pick up that Yak for those who like learning by the numbers or just want to do some stunts.

Happy flying in the (not so) friendly skies.

02 August, 2018

DCS Update: F/A-18C with AIM-120B's

Eagle Dynamics has just pushed through an update for the Open Beta version today and they have a little surprise for everyone. Something that they didn't include in their log. That's the addition of the AIM-120B's to the Hornet. We've known for a while that they are going to add the AIM-120C but that won't be for at least another week or so. To tide us over they have included the 120B. Now you can only equiq 4 120B's on the Hornet at the moment. From what we've seen from ED we will be able to include 10 AIM-120C's when everything is said and done. For now, 4 120B's and 2 AIM-7's will do.

The updates don't come without a cost, unfortunately. After this current update we are not able to fly the Mig-21bis or the SA342. Unfortunately Magnitude and Polychops did not submit the needed dll's on-time so it's going to be awhile before we will be able to fly them again. Hopefully ED won't push this update out to the stable version before those dll's are in.

As for the rest of the changes:

DCS World
-Corrected an airdrome surface marking in the ME satellite view.
--The helicopters will land on the CVN-70 deck.
The helicopter doesn't perform the task Ground Escort in some cases - fixed.
MP. Net phantom long teleportation for new client - partially fixed (WIP).
-Eliminated the strange manoeuvres of AI aircraft after attack a target in group.
-SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP.

DCS F/A-18C Hornet
-When Using Custom Cockpit Livery other than Default, the Default will not to Load simultaneously.
---HUD glass has become lighter.
Corrected Radar Page TDC Control.
Implemented the Maximum aspect cue.

DCS AJS-37 Viggen by Heatblur Simulations
-Fixed crashing issue on aircraft re-initialization (respawn, refly)
-Fixed crashing issue due to ELINT page dump
-Fixed crashing issue due to Radar texture memory issues
-Reworked overall Sidewinder seeker behaviour.
-Increased Rb-74 (AIM-9L) all-aspect capabilities.
-Fixed RB24J (AIM-9P) to be properly rear-aspect.
-Re-added kneeboard settings page
-Fixed trim on ground start - now defaults to 3 degrees
-Added realtime mirror rendering
-Added clickable helpers to disable mirrors
-Completed release candidate of flight manual
-Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod
-Viggen canopy glass raindrop effect added
-Overhauled night lighting
-Improved accuracy of all bombing modes/sights (sans Dive bombing)

DCS Hawk T1 by VEAO
-New cockpit 3D model
Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162
-NOTE: Parking brake has moved to right hand panel towards the rear behind the map box.
-New PBR cockpit textures
-Cockpit night lighting bug fix
-Cockpit performance tweaks (better FPS)
-Cockpit further enhancements for VR
-Keyboard and Joystick Controls updated for night lighting

DCS Spitfire IX
-When you call the Input Panel in the game will open the correct profile of the Spitfire modification.

DCS Ka-50
-Training missions added CN voiceover

Campaigns
-A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12).
-P-51D Charnwood Campaign - added RU localization.

There's quite a lot but the download was quick for me. And that's coming from someone using PLDT's standard service so it shouldn't take too long for anyone else.

Until we can fly the Fishbed or Gazelle again...
have fun firing those 120B's off the Hornet.

14 July, 2018

DCS World Updates

It's been quite a while since we had any real big updates coming in from Eagle Dynamics. We know work is being done on the F-14 but still no word as to when it'll go on pre-order (personally, I'm still thinking later this month or next month. But that's just me). We also know the Mig-19 and F-4E are coming out but there's no real news about those either.

So, what do we have news about? Quite a bit now. A while back we received word that Razbam is officially working on the Mig-23 and F-15E as well as a map of the Falklands. I'm looking forward to the Mig-23 and F-15E but I'm really hoping to see someone make a Mig-25. Anyway, We did get some big news just a few hours ago. One is a package module and one is an F/A-18 update.

What's this "package module?" Well, Eagle Dynamics is putting together a number of modules that are already available and giving them out as one big pack called Modern Air Combat (MAC). The pack will have all the FC3 planes (although the list does not mention the Mig-29G I'm certain they won't leave that one out), the Mig-21bis, it's counterpart the F-5E 3, the Mig-15bis, it's counterpart the F-86F, and the L-39ZA. People who already own FC3 will get a discount on the pack. Unfortunately for me, I already own every single one of those modules except the L-39.

Here's what ED said in their news letter:

𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 𝐍𝐞𝐰𝐬𝐥𝐞𝐭𝐭𝐞𝐫 - 𝟏𝟑 𝐉𝐮𝐥𝐲 𝟐𝟎𝟏𝟖

Modern Air Combat by Eagle Dynamics Coming this Autumn!

Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:


𝐅-𝟏𝟓𝐂 𝐄𝐚𝐠𝐥𝐞. US air superiority fighter with 104 kills to 0 losses record.
𝐒𝐮-𝟐𝟕 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐁. Russia’s dominate air superiority fighter.
𝐒𝐮-𝟑𝟑 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐃. The Russian navy’s carrier capable version of the Flanker B.
𝐉-𝟏𝟏𝐀 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐁+. The Chinese version of the Flanker B, with R77 active homing missiles.
𝐌𝐢𝐆-𝟐𝟗 𝐅𝐮𝐥𝐜𝐫𝐮𝐦 𝐀. Russia’s widely exported light-weight air superiority fighter.
𝐌𝐢𝐆-𝟐𝟗𝐒 𝐅𝐮𝐥𝐜𝐫𝐮𝐦 𝐂. The modernised version of the Fulcrum with latest weapons and defences.
𝐀-𝟏𝟎𝐀 𝐖𝐚𝐫𝐭𝐡𝐨𝐠. The USAF’s massively successful ‘flying tank’, designed to kill ground targets.
𝐒𝐮-𝟐𝟓𝐀 𝐅𝐫𝐨𝐠𝐟𝐨𝐨𝐭. Russia’s primary ground attack and close air support jet.
𝐒𝐮-𝟐𝟓𝐓 𝐅𝐫𝐨𝐠𝐟𝐨𝐨𝐭. A modernised version of the Frogfoot with enhanced sensors and weapons.
𝐅-𝟖𝟔𝐅 𝐒𝐚𝐛𝐫𝐞. America’s iconic top fighter during the Korean War.
𝐌𝐢𝐆-𝟏𝟓𝐛𝐢𝐬 𝐅𝐚𝐠𝐨𝐭. Russia’s 1st generation jet fighter that opposed the Sabre over Korea.
𝐅-𝟓𝐄 𝐓𝐢𝐠𝐞𝐫 𝐈𝐈. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
𝐌𝐢𝐆-𝟐𝟏𝐛𝐢𝐬 𝐅𝐢𝐬𝐡𝐛𝐞𝐝. Russia’s most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
𝐋-𝟑𝟗𝐙𝐀. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.

Each aircraft’s flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.

As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own ‘what-if’ missions.

You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.

In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.

𝐊𝐞𝐲 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬 𝐨𝐟 𝐌𝐀𝐂:
14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
Professional level flight models, but with option for forgiving flight dynamics.
Play instant action, single missions and campaigns for most aircraft in single player or fly online.
Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
Includes the Caucasus map and portions of Nevada and the Persian Gulf.
Purchase MAC aircraft individually or as a pack at a reduced price.
Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.

That's a lot of information.

Now, what about that F/A-18 update I mentioned? Well, it seems the reason for the silence over there is because they've been hard at work getting things going for the F-18.


  • They fixed an issue where some people have noticed the F/A-18 sliding on the carrier deck. I never noticed it but, hey, it's fixed now.
  • They made it so the STT track won't switch lock without you telling it too. Honestly... I'm not sure what they mean by this but I think it has to do with the radar switching targets on you. I noticed it happening in of of the Grim Reapers videos.
  • They finally implemented the SIL (silent) mode on the radar. This one I want to try out and see exactly what it does.
  • They added an option in the Mission Editor for single or ripple release. I'm not to sure about this one either. I was fine just entering the number of bombs being dropped and the distance apart in the cockpit to get the ripple effect.
  • The RWR has had critical threats added to it so you'll see a line on the RWR when you're being fired on (I think that's how it'll work).
  • DUD will show up on the HUD when the settings for the bombs and the position of the F-18 won't let the bombs explode.
  • Night Vision Goggles have been added to the F-18 so you can fly around at night like you do in the AV-8B.
  • Finally, and most importantly they have added the ICLS to the Hornet. ICLS or Instrument Carrier Landing System adds one horizontal and one vertical line to the HUD when you come in for a landing. This will make it even easier for you to land on the carrier. Just adjust your heading until the two lines make a +. This is one that I've been waiting a long time for. I wonder if they're going to include the ACLS eventually. We already know the F-14 will have it. I'm not sure about the 18 though.
Well, that's it for this update. When they say anything else I'll come back on here and let you all know what's going on. I hope to have some good news regarding the F-14 soon.

Until then, happy flying.

19 November, 2017

DCS: Chuck's Guide

Now that you've picked your plane you've likely looked into the in-game tutorials. But are you really going to be able to remember everything when you start playing campaigns, online multiplayer, or making your own missions? Eventually you will but in the mean time you'll want a quick guide.

You could do what I originally did and write down every little thing in a notebook and try to follow that... but it gets difficult when you start using aircraft with lots of switches or with Multi-Functional Displays. So the best thing to use is Chuck's Guide to the various DCS planes.

His guides were extremely helpful to me when I start flying new planes or go back to one that I haven't flown in a while. Some of the guides are a bit old and might not hold fully to current iteration of the plane but the startup, radar, and weapons implementation are usually still faithful.

There are only 2 guides that I am aware of that have some small problem here or there. Those are the Viggen and the Mig-21bis guides. It's natural for the Viggen guide to be off simply because the plane is still in early access and things are going to change. I'm certain once the Viggen is complete Chuck will create a new guide that will reflect the completed state of the aircraft. The Mig-21bis guide is only off on one aspect: Landing. This is due to Eagle Dynamics changing how DCS World itself works while working up to version 2.5. I'm unsure why Magnitude has not kept up with the changes and updated the Mig-21 but they seem to be focusing entirely on either making a new module which they have not announced yet or they are still dealing with some internal strife left over from their split with Heatblur.

The landing part of the Mig-21 guide that is currently incorrect is easily corrected. On page 41 the guide states to be at 0-5 degrees angle of attack at touchdown. This is currently incorrect. Magnitude had posted a landing video, which I linked to in a previous post, where they say you need to be at 10 degrees angle of attack, as shown by the UUA dial, upon touchdown. That's the only problem for that guide. Everything else is still accurate and you're good to go.

Here's the video again:

I hope this has been useful to all of you. I know this is kind of a short post. Next time I'll be posting the video's that have helped me remember Basic Flight Maneuvers. This will be helpful in combat no matter what plane you chose... except maybe the helicopters. See you next time.

28 October, 2017

DCS: Easy & Hard

First I want to apologize for being a week late. A part on my computer got damaged and I needed to get a few parts for it. I'm still waiting on the big piece but I have enough to make it usable for now.

Anyway, I promised I'd go over which DCS modules were easiest and which were the hardest. I'll need to break this into several parts since there's a lot of different things to look at for each of the modules.

First things first.
All Around Easiest:

This honor would go to Flaming Cliffs 3.
Startup is very simple: use one key bind to turn on the power and one for each engine and your started. The key binds can be changed to make it easier for each individual. I use Right Shift + L for power (standard key bind), and Right Alt + Home for the left engine and Right Alt + End for the right engine.

Navigating is also very easy: press 1 to go between current waypoint, return to base, and landing. Use Left Ctrl + ` to change between waypoints while in "Nav" mode (heading to a waypoint) or to select a different airfield from the original if you are in either "RTN" or "LND" (return to base or landing) modes.

Landing is easy as well: just go to return mode and follow your HUD to the airfield.

If you are flying one of the Russian planes just keep the circle in the middle of the HUD (unless you are landing on an aircraft carrier with the Su-33. Then you need to follow the big circle until the small circle is in the center of that big circle and try to keep it there). Just keep your engines to the point where you stay at 250 kph (kmh, k/h however you'd like to abbreviate kilometer per hour). Also keep your vertical decent to 5 m/s (meters per second). Press G to get the gear down, F to get the flaps down, and H for the hook if you're landing on the carrier. Then just turn your speed to 0 and use P for the drag shoot for the Mig-29, Su-25, and Su-27 when you touch down.

If you're flying one of the two American planes then you'll need to put the + symbol at the begining of the runway, keep your speed around 150 knots with a vertical decent of 1 foot per second. You won't have a drag shoot so you'll need to press B for your air breaks to help you stop. Also you'll want your fuel below half and little to no weapons. The Russian planes can handle the weight of extra fuel and weapons but the F-15 won't. I've bent or collapsed the landing gear a lot that way.

Air to Air Refueling has about the same difficulty in FC3 as it does with the A-10C and M-2000C. The F-15C, A-10A, and Su-33 are the only 3 aircraft in FC3 that has air refueling capabilities. In this case the Su-33 is easier to connect the probe to the drogue rather than the F-15C and the A-10A which use the boom. I tried using the F-15C and ended up exploding when the bomb hit the wing instead of entering the refueling trap.

Easiest to Fly: 

Personally I'd have to say the easiest to fly without using autopilot is the F-5E 3. Even the Hawk (which is a trainer) in it's current state is not as easy to handle as the F-5E. So, if you're new to DCS but you like clicking on the cockpit and you don't mind only having heat seeking missiles for combat then the F-5E is for you.

Easiest to Startup:

Again, the F-5E has this one. There's no need to setup a computerized navigation system which can take several minutes in the M-2000C and requires you to enter coordinates and altitude or else you'll be sent off who knows where. The only thing special you'll need to do is contact the ground crew and get air supplied to your engines before you start them up.

The Mig-21bis is a close second for this spot. You don't need to contact ground crew (unless you want them to supply ground power during startup) but there's a lot more switches to mess with.

Easiest to Fight in:

This one solely depends on how you fight. If you like gunning your enemy down then the Fw-190 or F-86F is for you.

If you like firing missiles then I'd suggest the Mig-21bis. You get up to 6 missiles on one extremely fast fighter. Just don't get into a low speed or turning fight with this one or you'll get shot down (or stall out) almost every time.

If you like turning fights and missiles then the F-5E will be for you. Just be careful, it's not the fastest bird in the sky and can be outrun by the Mig-21bis and other more modern fighters.

If you want to do ground attacks only then the easiest plane would be the AJS-37. The plane that's the most accurate would be the A-10C but it takes a lot to learn how to operate it.

A good combination aircraft (air to air and air to ground capabilities) are theMig-21bis and M-2000C. The Mig-21bis has a pipper that will help you aim your bombs while the M-2000C has a computerized HUD that will help you aim and release any bombs. Both can carry air to air missiles. Just be careful with the M-2000C. It's radar guided missiles have a very short range when compared to other modern fighters in the game.

Easiest to Land:

This one goes to the M-2000C Mirage. I'm tempted to say the F-5E again but there is one big reason why I won't. The Mirage has an ILS (Instrument Landing System) that shows you not only where the airfield is but also displays an outline of the airfield on your HUD to help you out. The F-5E, although very smooth on landing, only has a TACAN that points you in the general direction of the airfield. Useful but in bad weather that outline on the HUD is a lifesaver. The only thing you need to do is keep your airspeed within the indicator displayed on the HUD and keep the Flight Path Marker on the runway. You'll do fine.

Easiest Air to Air Refueling:

There are currently only 2 non-FC3 planes able to perform air to air refueling: the M-2000C and the A-10C. Between the 2 the M-2000C is the easiest. You would think that having a drogue being extended on a flexible tube would be harder to refuel with. But it's actually the opposite. If you can keep your plane steady and moving up and down slightly to follow the drogue it's very easy for the probe of the M-2000C to connect and stay connected throughout refueling.

Easiest Helicopter:

Helicopters are the hardest aircraft to learn. It's even harder to fly if you don't have rudder pedals (which I don't). With that in mind The easiest helicopter currently available would be the Ka-50. The various autopilot functions are very helpful. These features include Bank Hold, Pitch Hold, Heading Hold, and Altitude Hold. Those 4 buttons on the right side of the cockpit are extremely helpful.

Now for the hardest.

Hardest to Fly:

Just flying around and taking in the view is easy no matter what plane you're in. But some are more difficult than others. I find the Hawk somewhat difficult simply because it's constantly bobbing left, right, up, and down. all aircraft do this to some degree but the Hawk is really exaggerated. Also the Bf-109 seems to have some difficulty while turning. The engine starts making odd noises and I have a hard time keeping it under control. So, it's kind of a tie here.

Hardest to Startup:

I'll be completely honest here. There's only one plane I have a hard time getting started up and ready for combat before I even take off. That's the A-10C. There's just so much to do between starting the engines, getting the navigation system set, getting the MFDs (Multi-Functional Displays) set, and getting the weapons selected, armed, and ready to go. I can get started, I can take off, but I can't get the weapons to work and I haven't figure out the navigation system yet.

Hardest to Fight in:

This one goes to the Bf-109 and the Mig-15bis. I find it very difficult to use guns in most of the planes (I blame it on my very cheap flight stick) but both the Bf-109 and the Mig-15bis are absolutely the hardest in my opinion. They both only has 3 guns and they run out quickly (the Mig-15bis runs out of ammo very quickly so accuracy is a must). Also when firing there's a very noticeable kick to both planes which makes getting a hit very difficult. I'll have the pipper on target, I'll be in range, then when I pull the trigger my nose points up and I miss completely. The Fw-190 has a similar problem but there's more guns so there's more chances to hit the target. Same goes for the F-86F.

Hardest to Land:

This one goes to one of my favorite planes in DCS. The Mig-21bis. I love this plane and do pretty well with it taking out 2 F-4E's in a sneak attack before clobbering the B-52 they were escorting. But the landing is a problem. Why? Because of those short wings it has. You can't land it like you would the F-5E, or the F-15, or the Mig-15bis. You need to go low, fast, and only pull the nose up at the last second before you touch down. If you don't you're going to bounce all over and break the landing gear or end up rolling on the ground somewhere. There's a good tutorial on Youtube that the designers made to help you see what to do. It helped me a lot. Take a look.

Hardest Air to Air Refueling:

This one goes to the A-10C for a number of reasons. First, keeping up with the tanker is harder than in the M-2000C simply because the A-10C is a slower plane (as all attack planes are). Second, the boom used by the KC-135 to refuel all US Air Force planes is a bit more difficult to attach to. Yes, in DCS the operator on the KC-135 does move the boom to try and make connecting easier but keeping the A-10C in place so the boom can make contact is very difficult with the turbulence from the 135's engines.

Hardest Helicopter:

The hardest helicopter goes equally to the Mi-8TV and the UH-1H but for different reasons. The UH-1H is difficult to get flying straight if you don't have rudder pedals but at least you can get the UH-1H off the ground without it spinning uncontrollably. The Mi-8TV on the other hand is difficult to get to stabilize when taking off as it wants to spin but if you can get it straightened out then you can use the autopilot to keep it straight and fly forward. Landing with both is pretty difficult as I have a hard time keeping the helicopter from moving sideways when trying to touch down.

Well, that's my list of easiest and hardest modules. I know what's hard for me will be easy for others but this list is a good starting place for people new to DCS and flight simulators.

I didn't mention carrier operations (takeoff and landing) in my list simply because as of right now there's only one navy plane available: the Su-33. Once the F/A-18C and F-14A/B are released and I have a chance to practice with them I'll add that to the list.

Take a look at DCS's website for new modules. The AV-8B is now available for pre-orders. I'm not going to get it just yet. I'm saving up for that F-14 and F-18 first. 😉 Have fun trying out those planes.