Showing posts with label A-10C. Show all posts
Showing posts with label A-10C. Show all posts

21 November, 2018

DCS Sale

Just wanted you all to know that DCS is having a big sale on all their modules. Most are 50% but some are only 15% - 25% off. Personally, I just picked up the AV-8B for $35. Not bad considering it's normally $69.99.

Here's the list of modules and their current prices:

Mig-29: Originally: $14.99
              Now: $7.50

Yak-52: Originally: $39.99
              Now: $20.00

F/A-18C: Originally: $69.99
                 Now: $59.99

AV-8B: Originally: $69.99
             Now: $35.00

NS 430 L-39 and NS 430 Mi-8MTV: Originally: $5.99
                                                             Now: $3.00

NS 430 Stand Alone: Originally: $10.99
                                   Now: $5.50

WWII Asset Pack: Originally: $29.99
                               Now: $15.00

AJS-37: Originally: $59.99
              Now: $30.00

Spitfire: Originally: $49.99
              Now: $25.00

F-5E: Originally: $59.99
          Now: $30.00

SA342: Originally: $49.99
             Now: $42.49

M-2000C: Originally: $59.99
                  Now: $30.00

L-39: Originally: $59.99
          Now: $30.00

C-101: Originally: $59.99
            Now: $30.00

MiG-15bis: Originally: $49.99
                    Now: $25.00

T.1A: Originally: $39.99
          Now: $20.00

MiG-21bis: Originally: $49.99
                    Now: $25.00

Bf 109: Originally: $49.99
             Now: $25.00

F-86F: Originally: $49.99
            Now: $25.00

Fw 190: Originally: $49.99
              Now: $25.00

Mi-8MTV2: Originally: $49.99
                     Now: $25.00

UH-1H: Originally: $49.99
              Now: $25.00

A-10C: Originally: $59.99
             Now: $30.00

Flaming Cliffs 3: Originally: $49.99
                             Now: $25.00

Combined Arms: Originally: $39.99
                             Now: $20.00

P-51D: Originally: $39.99
             Now: $20.00

Black Shark 2: Originally: $49.99
                         Now: $25.00

Su-33: Originally: $14.99
            Now: $7.50

Su-27: Originally: $14.99
            Now: $7.50

F-15C: Originally: $14.99
             Now: $7.50

Su-25: Originally: $14.99
            Now: $7.50

A-10A: Originally: $14.99
             Now: $7.50

Of course the F-14 is still in it's pre-order discount of $69.99. It'll go up to $79.99 upon release.

Also, all of the terrain maps and campaigns are on sale for the same 15% - 50% off.

The 50% off sale only happens once a year towards the end of November. This year is starts now and goes until December 2nd. So if there's a plane, map, or campaign you've wanted but have been putting off now would be the time to grab it. If you don't then you'll have to wait until next year to pick it up at such a low cost.

26 April, 2018

DCS: 2.5.1 Update Ready for OpenBeta

Eagle Dynamics has just released the 2.5.1 update for DCS. This is the first major update since 2.5 was launched and there is a lot of content in this update. It's over 11 Gbs in size but that's to be expected with everything ED put into it.

Here's what they posted about the update:

"DCS 2.5.1

Today in the Open Beta.

Introduced two new features:

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.

DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.

DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.

DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.

DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)

DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel

DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.

DCS A-10C
Adjusted default VR View.

DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.

DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.

DCS F-5E
Taxi/Landing lights corrected.

DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.

Campaigns
A-10C BFT Campaign
BFT01 - Some minor vehicle updates.
BFT02 - Corrected voice over.
BFT04, BFT09 - Corrected bug after missed approach.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - mission 10 fixed.

New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative."

That's a lot! I've been downloading the update for the last 8 hours and I'm only 64% done. But, to be honest my internet is not the fastest in the world.

In anticipation for the Persian Gulf map we see they put a lot of Iranian skins for a number of their planes. This will work well with the F-14A since Heatblur has plans to release that with Iranian skins and possibly Iranian made weapons... but there's no real confirmation on that last one.

We also see that they have a China Asset Pack. This is the flyable J-11A for FC3 Deka was announcing and maybe even some Chinese weapons will be available too. I'll know once the download finishes and I can give it a try.
They did roll out the new video memory manager with this update. For those who don't know, DCS 2.5 was plagued by memory problems and stuttering. ED stated that this was not a memory leak and that they were working on the problem. With this update we get the first fix for the problem. The reason I say "first fix" is because as time goes by I'm certain ED will improve the memory manager making DCS smoother for us.

They also improved the Offline Mode for DCS. In the initial release of 2.5 you had 3 days of offline play before you couldn't use the modules you had bought. After those 3 days you'd need to start DCS while connected to the interent and log in to get another 3 days of offline play. In pure honesty this was a really bad idea and caused me some problems when my modem died and I had to wait for the phone company to supply me with a new one (they don't allow third party modems to be used with their interent). The new system is a selectable option for offline play. This is going to be of great help to me and I'm sure I'll be using Offline Mode quite often since I don't play in multiplayer.

Nothing is perfect and there are problems. This is especially true with Beta programs and updates. You can see under the "Known Issues" sections that there's some radio problems with the Ka-50 and Bf-109 as well as some graphics problems with the A-10A and the map. Don't worry about those problems they will be fixed. We just need to give ED time.

If you don't use the Open Beta version of DCS you'll just need to wait 1 or 2 weeks more and you'll get the whole update and there will likely be fewer bugs. After all, Open Beta is mainly for testing.

Enjoy the update and happy flying.


28 October, 2017

DCS: Easy & Hard

First I want to apologize for being a week late. A part on my computer got damaged and I needed to get a few parts for it. I'm still waiting on the big piece but I have enough to make it usable for now.

Anyway, I promised I'd go over which DCS modules were easiest and which were the hardest. I'll need to break this into several parts since there's a lot of different things to look at for each of the modules.

First things first.
All Around Easiest:

This honor would go to Flaming Cliffs 3.
Startup is very simple: use one key bind to turn on the power and one for each engine and your started. The key binds can be changed to make it easier for each individual. I use Right Shift + L for power (standard key bind), and Right Alt + Home for the left engine and Right Alt + End for the right engine.

Navigating is also very easy: press 1 to go between current waypoint, return to base, and landing. Use Left Ctrl + ` to change between waypoints while in "Nav" mode (heading to a waypoint) or to select a different airfield from the original if you are in either "RTN" or "LND" (return to base or landing) modes.

Landing is easy as well: just go to return mode and follow your HUD to the airfield.

If you are flying one of the Russian planes just keep the circle in the middle of the HUD (unless you are landing on an aircraft carrier with the Su-33. Then you need to follow the big circle until the small circle is in the center of that big circle and try to keep it there). Just keep your engines to the point where you stay at 250 kph (kmh, k/h however you'd like to abbreviate kilometer per hour). Also keep your vertical decent to 5 m/s (meters per second). Press G to get the gear down, F to get the flaps down, and H for the hook if you're landing on the carrier. Then just turn your speed to 0 and use P for the drag shoot for the Mig-29, Su-25, and Su-27 when you touch down.

If you're flying one of the two American planes then you'll need to put the + symbol at the begining of the runway, keep your speed around 150 knots with a vertical decent of 1 foot per second. You won't have a drag shoot so you'll need to press B for your air breaks to help you stop. Also you'll want your fuel below half and little to no weapons. The Russian planes can handle the weight of extra fuel and weapons but the F-15 won't. I've bent or collapsed the landing gear a lot that way.

Air to Air Refueling has about the same difficulty in FC3 as it does with the A-10C and M-2000C. The F-15C, A-10A, and Su-33 are the only 3 aircraft in FC3 that has air refueling capabilities. In this case the Su-33 is easier to connect the probe to the drogue rather than the F-15C and the A-10A which use the boom. I tried using the F-15C and ended up exploding when the bomb hit the wing instead of entering the refueling trap.

Easiest to Fly: 

Personally I'd have to say the easiest to fly without using autopilot is the F-5E 3. Even the Hawk (which is a trainer) in it's current state is not as easy to handle as the F-5E. So, if you're new to DCS but you like clicking on the cockpit and you don't mind only having heat seeking missiles for combat then the F-5E is for you.

Easiest to Startup:

Again, the F-5E has this one. There's no need to setup a computerized navigation system which can take several minutes in the M-2000C and requires you to enter coordinates and altitude or else you'll be sent off who knows where. The only thing special you'll need to do is contact the ground crew and get air supplied to your engines before you start them up.

The Mig-21bis is a close second for this spot. You don't need to contact ground crew (unless you want them to supply ground power during startup) but there's a lot more switches to mess with.

Easiest to Fight in:

This one solely depends on how you fight. If you like gunning your enemy down then the Fw-190 or F-86F is for you.

If you like firing missiles then I'd suggest the Mig-21bis. You get up to 6 missiles on one extremely fast fighter. Just don't get into a low speed or turning fight with this one or you'll get shot down (or stall out) almost every time.

If you like turning fights and missiles then the F-5E will be for you. Just be careful, it's not the fastest bird in the sky and can be outrun by the Mig-21bis and other more modern fighters.

If you want to do ground attacks only then the easiest plane would be the AJS-37. The plane that's the most accurate would be the A-10C but it takes a lot to learn how to operate it.

A good combination aircraft (air to air and air to ground capabilities) are theMig-21bis and M-2000C. The Mig-21bis has a pipper that will help you aim your bombs while the M-2000C has a computerized HUD that will help you aim and release any bombs. Both can carry air to air missiles. Just be careful with the M-2000C. It's radar guided missiles have a very short range when compared to other modern fighters in the game.

Easiest to Land:

This one goes to the M-2000C Mirage. I'm tempted to say the F-5E again but there is one big reason why I won't. The Mirage has an ILS (Instrument Landing System) that shows you not only where the airfield is but also displays an outline of the airfield on your HUD to help you out. The F-5E, although very smooth on landing, only has a TACAN that points you in the general direction of the airfield. Useful but in bad weather that outline on the HUD is a lifesaver. The only thing you need to do is keep your airspeed within the indicator displayed on the HUD and keep the Flight Path Marker on the runway. You'll do fine.

Easiest Air to Air Refueling:

There are currently only 2 non-FC3 planes able to perform air to air refueling: the M-2000C and the A-10C. Between the 2 the M-2000C is the easiest. You would think that having a drogue being extended on a flexible tube would be harder to refuel with. But it's actually the opposite. If you can keep your plane steady and moving up and down slightly to follow the drogue it's very easy for the probe of the M-2000C to connect and stay connected throughout refueling.

Easiest Helicopter:

Helicopters are the hardest aircraft to learn. It's even harder to fly if you don't have rudder pedals (which I don't). With that in mind The easiest helicopter currently available would be the Ka-50. The various autopilot functions are very helpful. These features include Bank Hold, Pitch Hold, Heading Hold, and Altitude Hold. Those 4 buttons on the right side of the cockpit are extremely helpful.

Now for the hardest.

Hardest to Fly:

Just flying around and taking in the view is easy no matter what plane you're in. But some are more difficult than others. I find the Hawk somewhat difficult simply because it's constantly bobbing left, right, up, and down. all aircraft do this to some degree but the Hawk is really exaggerated. Also the Bf-109 seems to have some difficulty while turning. The engine starts making odd noises and I have a hard time keeping it under control. So, it's kind of a tie here.

Hardest to Startup:

I'll be completely honest here. There's only one plane I have a hard time getting started up and ready for combat before I even take off. That's the A-10C. There's just so much to do between starting the engines, getting the navigation system set, getting the MFDs (Multi-Functional Displays) set, and getting the weapons selected, armed, and ready to go. I can get started, I can take off, but I can't get the weapons to work and I haven't figure out the navigation system yet.

Hardest to Fight in:

This one goes to the Bf-109 and the Mig-15bis. I find it very difficult to use guns in most of the planes (I blame it on my very cheap flight stick) but both the Bf-109 and the Mig-15bis are absolutely the hardest in my opinion. They both only has 3 guns and they run out quickly (the Mig-15bis runs out of ammo very quickly so accuracy is a must). Also when firing there's a very noticeable kick to both planes which makes getting a hit very difficult. I'll have the pipper on target, I'll be in range, then when I pull the trigger my nose points up and I miss completely. The Fw-190 has a similar problem but there's more guns so there's more chances to hit the target. Same goes for the F-86F.

Hardest to Land:

This one goes to one of my favorite planes in DCS. The Mig-21bis. I love this plane and do pretty well with it taking out 2 F-4E's in a sneak attack before clobbering the B-52 they were escorting. But the landing is a problem. Why? Because of those short wings it has. You can't land it like you would the F-5E, or the F-15, or the Mig-15bis. You need to go low, fast, and only pull the nose up at the last second before you touch down. If you don't you're going to bounce all over and break the landing gear or end up rolling on the ground somewhere. There's a good tutorial on Youtube that the designers made to help you see what to do. It helped me a lot. Take a look.

Hardest Air to Air Refueling:

This one goes to the A-10C for a number of reasons. First, keeping up with the tanker is harder than in the M-2000C simply because the A-10C is a slower plane (as all attack planes are). Second, the boom used by the KC-135 to refuel all US Air Force planes is a bit more difficult to attach to. Yes, in DCS the operator on the KC-135 does move the boom to try and make connecting easier but keeping the A-10C in place so the boom can make contact is very difficult with the turbulence from the 135's engines.

Hardest Helicopter:

The hardest helicopter goes equally to the Mi-8TV and the UH-1H but for different reasons. The UH-1H is difficult to get flying straight if you don't have rudder pedals but at least you can get the UH-1H off the ground without it spinning uncontrollably. The Mi-8TV on the other hand is difficult to get to stabilize when taking off as it wants to spin but if you can get it straightened out then you can use the autopilot to keep it straight and fly forward. Landing with both is pretty difficult as I have a hard time keeping the helicopter from moving sideways when trying to touch down.

Well, that's my list of easiest and hardest modules. I know what's hard for me will be easy for others but this list is a good starting place for people new to DCS and flight simulators.

I didn't mention carrier operations (takeoff and landing) in my list simply because as of right now there's only one navy plane available: the Su-33. Once the F/A-18C and F-14A/B are released and I have a chance to practice with them I'll add that to the list.

Take a look at DCS's website for new modules. The AV-8B is now available for pre-orders. I'm not going to get it just yet. I'm saving up for that F-14 and F-18 first. 😉 Have fun trying out those planes.