Showing posts with label F-86. Show all posts
Showing posts with label F-86. Show all posts

21 November, 2018

DCS Sale

Just wanted you all to know that DCS is having a big sale on all their modules. Most are 50% but some are only 15% - 25% off. Personally, I just picked up the AV-8B for $35. Not bad considering it's normally $69.99.

Here's the list of modules and their current prices:

Mig-29: Originally: $14.99
              Now: $7.50

Yak-52: Originally: $39.99
              Now: $20.00

F/A-18C: Originally: $69.99
                 Now: $59.99

AV-8B: Originally: $69.99
             Now: $35.00

NS 430 L-39 and NS 430 Mi-8MTV: Originally: $5.99
                                                             Now: $3.00

NS 430 Stand Alone: Originally: $10.99
                                   Now: $5.50

WWII Asset Pack: Originally: $29.99
                               Now: $15.00

AJS-37: Originally: $59.99
              Now: $30.00

Spitfire: Originally: $49.99
              Now: $25.00

F-5E: Originally: $59.99
          Now: $30.00

SA342: Originally: $49.99
             Now: $42.49

M-2000C: Originally: $59.99
                  Now: $30.00

L-39: Originally: $59.99
          Now: $30.00

C-101: Originally: $59.99
            Now: $30.00

MiG-15bis: Originally: $49.99
                    Now: $25.00

T.1A: Originally: $39.99
          Now: $20.00

MiG-21bis: Originally: $49.99
                    Now: $25.00

Bf 109: Originally: $49.99
             Now: $25.00

F-86F: Originally: $49.99
            Now: $25.00

Fw 190: Originally: $49.99
              Now: $25.00

Mi-8MTV2: Originally: $49.99
                     Now: $25.00

UH-1H: Originally: $49.99
              Now: $25.00

A-10C: Originally: $59.99
             Now: $30.00

Flaming Cliffs 3: Originally: $49.99
                             Now: $25.00

Combined Arms: Originally: $39.99
                             Now: $20.00

P-51D: Originally: $39.99
             Now: $20.00

Black Shark 2: Originally: $49.99
                         Now: $25.00

Su-33: Originally: $14.99
            Now: $7.50

Su-27: Originally: $14.99
            Now: $7.50

F-15C: Originally: $14.99
             Now: $7.50

Su-25: Originally: $14.99
            Now: $7.50

A-10A: Originally: $14.99
             Now: $7.50

Of course the F-14 is still in it's pre-order discount of $69.99. It'll go up to $79.99 upon release.

Also, all of the terrain maps and campaigns are on sale for the same 15% - 50% off.

The 50% off sale only happens once a year towards the end of November. This year is starts now and goes until December 2nd. So if there's a plane, map, or campaign you've wanted but have been putting off now would be the time to grab it. If you don't then you'll have to wait until next year to pick it up at such a low cost.

14 July, 2018

DCS World Updates

It's been quite a while since we had any real big updates coming in from Eagle Dynamics. We know work is being done on the F-14 but still no word as to when it'll go on pre-order (personally, I'm still thinking later this month or next month. But that's just me). We also know the Mig-19 and F-4E are coming out but there's no real news about those either.

So, what do we have news about? Quite a bit now. A while back we received word that Razbam is officially working on the Mig-23 and F-15E as well as a map of the Falklands. I'm looking forward to the Mig-23 and F-15E but I'm really hoping to see someone make a Mig-25. Anyway, We did get some big news just a few hours ago. One is a package module and one is an F/A-18 update.

What's this "package module?" Well, Eagle Dynamics is putting together a number of modules that are already available and giving them out as one big pack called Modern Air Combat (MAC). The pack will have all the FC3 planes (although the list does not mention the Mig-29G I'm certain they won't leave that one out), the Mig-21bis, it's counterpart the F-5E 3, the Mig-15bis, it's counterpart the F-86F, and the L-39ZA. People who already own FC3 will get a discount on the pack. Unfortunately for me, I already own every single one of those modules except the L-39.

Here's what ED said in their news letter:

𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 𝐍𝐞𝐰𝐬𝐥𝐞𝐭𝐭𝐞𝐫 - 𝟏𝟑 𝐉𝐮𝐥𝐲 𝟐𝟎𝟏𝟖

Modern Air Combat by Eagle Dynamics Coming this Autumn!

Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:


𝐅-𝟏𝟓𝐂 𝐄𝐚𝐠𝐥𝐞. US air superiority fighter with 104 kills to 0 losses record.
𝐒𝐮-𝟐𝟕 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐁. Russia’s dominate air superiority fighter.
𝐒𝐮-𝟑𝟑 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐃. The Russian navy’s carrier capable version of the Flanker B.
𝐉-𝟏𝟏𝐀 𝐅𝐥𝐚𝐧𝐤𝐞𝐫 𝐁+. The Chinese version of the Flanker B, with R77 active homing missiles.
𝐌𝐢𝐆-𝟐𝟗 𝐅𝐮𝐥𝐜𝐫𝐮𝐦 𝐀. Russia’s widely exported light-weight air superiority fighter.
𝐌𝐢𝐆-𝟐𝟗𝐒 𝐅𝐮𝐥𝐜𝐫𝐮𝐦 𝐂. The modernised version of the Fulcrum with latest weapons and defences.
𝐀-𝟏𝟎𝐀 𝐖𝐚𝐫𝐭𝐡𝐨𝐠. The USAF’s massively successful ‘flying tank’, designed to kill ground targets.
𝐒𝐮-𝟐𝟓𝐀 𝐅𝐫𝐨𝐠𝐟𝐨𝐨𝐭. Russia’s primary ground attack and close air support jet.
𝐒𝐮-𝟐𝟓𝐓 𝐅𝐫𝐨𝐠𝐟𝐨𝐨𝐭. A modernised version of the Frogfoot with enhanced sensors and weapons.
𝐅-𝟖𝟔𝐅 𝐒𝐚𝐛𝐫𝐞. America’s iconic top fighter during the Korean War.
𝐌𝐢𝐆-𝟏𝟓𝐛𝐢𝐬 𝐅𝐚𝐠𝐨𝐭. Russia’s 1st generation jet fighter that opposed the Sabre over Korea.
𝐅-𝟓𝐄 𝐓𝐢𝐠𝐞𝐫 𝐈𝐈. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
𝐌𝐢𝐆-𝟐𝟏𝐛𝐢𝐬 𝐅𝐢𝐬𝐡𝐛𝐞𝐝. Russia’s most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
𝐋-𝟑𝟗𝐙𝐀. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.

Each aircraft’s flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.

As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own ‘what-if’ missions.

You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.

In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.

𝐊𝐞𝐲 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬 𝐨𝐟 𝐌𝐀𝐂:
14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
Professional level flight models, but with option for forgiving flight dynamics.
Play instant action, single missions and campaigns for most aircraft in single player or fly online.
Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
Includes the Caucasus map and portions of Nevada and the Persian Gulf.
Purchase MAC aircraft individually or as a pack at a reduced price.
Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.

That's a lot of information.

Now, what about that F/A-18 update I mentioned? Well, it seems the reason for the silence over there is because they've been hard at work getting things going for the F-18.


  • They fixed an issue where some people have noticed the F/A-18 sliding on the carrier deck. I never noticed it but, hey, it's fixed now.
  • They made it so the STT track won't switch lock without you telling it too. Honestly... I'm not sure what they mean by this but I think it has to do with the radar switching targets on you. I noticed it happening in of of the Grim Reapers videos.
  • They finally implemented the SIL (silent) mode on the radar. This one I want to try out and see exactly what it does.
  • They added an option in the Mission Editor for single or ripple release. I'm not to sure about this one either. I was fine just entering the number of bombs being dropped and the distance apart in the cockpit to get the ripple effect.
  • The RWR has had critical threats added to it so you'll see a line on the RWR when you're being fired on (I think that's how it'll work).
  • DUD will show up on the HUD when the settings for the bombs and the position of the F-18 won't let the bombs explode.
  • Night Vision Goggles have been added to the F-18 so you can fly around at night like you do in the AV-8B.
  • Finally, and most importantly they have added the ICLS to the Hornet. ICLS or Instrument Carrier Landing System adds one horizontal and one vertical line to the HUD when you come in for a landing. This will make it even easier for you to land on the carrier. Just adjust your heading until the two lines make a +. This is one that I've been waiting a long time for. I wonder if they're going to include the ACLS eventually. We already know the F-14 will have it. I'm not sure about the 18 though.
Well, that's it for this update. When they say anything else I'll come back on here and let you all know what's going on. I hope to have some good news regarding the F-14 soon.

Until then, happy flying.

26 April, 2018

DCS: 2.5.1 Update Ready for OpenBeta

Eagle Dynamics has just released the 2.5.1 update for DCS. This is the first major update since 2.5 was launched and there is a lot of content in this update. It's over 11 Gbs in size but that's to be expected with everything ED put into it.

Here's what they posted about the update:

"DCS 2.5.1

Today in the Open Beta.

Introduced two new features:

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.

DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.

DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.

DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.

DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)

DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel

DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.

DCS A-10C
Adjusted default VR View.

DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.

DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.

DCS F-5E
Taxi/Landing lights corrected.

DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.

Campaigns
A-10C BFT Campaign
BFT01 - Some minor vehicle updates.
BFT02 - Corrected voice over.
BFT04, BFT09 - Corrected bug after missed approach.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - mission 10 fixed.

New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative."

That's a lot! I've been downloading the update for the last 8 hours and I'm only 64% done. But, to be honest my internet is not the fastest in the world.

In anticipation for the Persian Gulf map we see they put a lot of Iranian skins for a number of their planes. This will work well with the F-14A since Heatblur has plans to release that with Iranian skins and possibly Iranian made weapons... but there's no real confirmation on that last one.

We also see that they have a China Asset Pack. This is the flyable J-11A for FC3 Deka was announcing and maybe even some Chinese weapons will be available too. I'll know once the download finishes and I can give it a try.
They did roll out the new video memory manager with this update. For those who don't know, DCS 2.5 was plagued by memory problems and stuttering. ED stated that this was not a memory leak and that they were working on the problem. With this update we get the first fix for the problem. The reason I say "first fix" is because as time goes by I'm certain ED will improve the memory manager making DCS smoother for us.

They also improved the Offline Mode for DCS. In the initial release of 2.5 you had 3 days of offline play before you couldn't use the modules you had bought. After those 3 days you'd need to start DCS while connected to the interent and log in to get another 3 days of offline play. In pure honesty this was a really bad idea and caused me some problems when my modem died and I had to wait for the phone company to supply me with a new one (they don't allow third party modems to be used with their interent). The new system is a selectable option for offline play. This is going to be of great help to me and I'm sure I'll be using Offline Mode quite often since I don't play in multiplayer.

Nothing is perfect and there are problems. This is especially true with Beta programs and updates. You can see under the "Known Issues" sections that there's some radio problems with the Ka-50 and Bf-109 as well as some graphics problems with the A-10A and the map. Don't worry about those problems they will be fixed. We just need to give ED time.

If you don't use the Open Beta version of DCS you'll just need to wait 1 or 2 weeks more and you'll get the whole update and there will likely be fewer bugs. After all, Open Beta is mainly for testing.

Enjoy the update and happy flying.